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Season 2 Rules & Format

How Season 2 was played on September 12 — pool play, advancement, match format, and the day itself.

Season 2 is complete. These are the rules and format it was played under, kept as part of the Season 2 record.

Sept 12, 2026 · iPOP Surrey · 9 courts

The day

September 12, start to finish.

  1. 9:00 AM

    Uniform pickup opened

  2. 10:30 AM

    First matches

  3. 8:00 PM

    Tournament window closed

Players could arrive as early as 9:00 AM for uniform pickup, or based on the time of their first scheduled match. Either way, they were at the venue and ready before their assigned match time.

Season 2 was played on September 12, 2026. Champions, final standings and every result are in the Season 2 results.

Rules

How Season 2 was played.

01Divisions

Four divisions. Every team starts in pool play, then the knockout stage.

Mixed Beginner
Mixed Intermediate
Men's Doubles
Women's Doubles

02Pool play

Everyone starts in a pool. What happens there decides who plays on.

Three matches, guaranteed

Each team is guaranteed a minimum of three pool-play matches.

Most pools use a standard round robin, where each team plays every other team in its pool once. Where the draw needs it, crossover or additional matches are used instead, so every team still receives its guaranteed three.

Race to 11, 15-minute limit

Pool matches are a race to 11 with a 15-minute time limit. One game per scheduled match.

Race to 11 is straight — the first team to 11 wins, including at 11-10, and there is no cap. Win by 2 applies in the championship finals only.

Report the score to the Tournament Desk after every match.

If the 15 minutes runs out

Finish the rally in progress. The team with the higher score at that point wins the match.

If the score is tied when time expires, one deciding rally settles it.

How your pool winner is decided

Teams are first ranked within their own pool. The pool winner is decided in this order:

  1. 1Win percentage
  2. 2Head-to-head, if the tied teams played each other
  3. 3Average point differential
  4. 4Average points scored
  5. 5Tournament draw or coin toss

Why win percentage comes first

Win percentage is used so rankings stay fair in pools where an additional crossover match may be required — a team that plays four matches is not compared on raw totals against a team that played three.

03Advancement & seeding

Win your pool and you are in the knockout stage.

Every pool winner advances

Finishing #1 in your pool guarantees a place in the knockout stage.

Finishing second does not qualify. Only pool winners advance.

How pool winners are seeded

Once every pool has a winner, the winners are ranked against the other pool winners in their division to set byes and bracket slots. Higher-performing pool winners receive higher seeds and may earn a first-round bye.

Head-to-head ranks lower here than it does inside a pool. Teams in the same pool have usually played each other, so a direct result is the fairest separator; across pools most of these teams never met, so margin does the work.

Pool winners are ranked in this order:

  1. 1Win percentage
  2. 2Average point differential
  3. 3Average points scored
  4. 4Head-to-head, if applicable
  5. 5Tournament draw or coin toss

Jump to your division

Mixed Beginner & Women’s Doubles

6 pool winners advance.

Byes

SeedsSeeds 1, 2 receive a bye.

Opening round

SeedsSeed 3 versus seed 6

SeedsSeed 4 versus seed 5

Winners advance to the Semifinals.

Mixed Intermediate

10 pool winners advance.

Byes

SeedsSeeds 1, 2, 3, 4, 5, 6 receive a bye.

Opening round

SeedsSeed 7 versus seed 10

SeedsSeed 8 versus seed 9

Winners join seeds 1-6 in the Quarterfinals.

Men’s Doubles

12 pool winners advance.

Byes

SeedsSeeds 1, 2, 3, 4 receive a bye.

Opening round

SeedsSeed 5 versus seed 12

SeedsSeed 6 versus seed 11

SeedsSeed 7 versus seed 10

SeedsSeed 8 versus seed 9

Winners join seeds 1-4 in the Quarterfinals.

Season 2 was played on September 12, 2026. See the final brackets in the Season 2 results.

04Match format

Race to what, and for how long — every stage on one screen.

Every match, every division

Race to 11

15 minutes a game

Pool play · Play-in · Quarterfinals · Semifinals · 3rd place

Straight to 11 in every round up to the 3rd-place match — first to 11 wins, including at 11-10, with no cap. The four championship finals are the one exception: there you must win by 2. If the 15 minutes runs out, finish the rally and the higher score wins; a tie is settled by one deciding rally.

Finals are best of 3, 15 minutes a game, win by 2 — with one 60-second timeout per team per game, and line assists. The same in all four divisions.

Knockout matches are single-elimination.

There are no timeouts before the final — not in the play-in, quarterfinals, semifinals or 3rd-place match.

Mixed Beginner and Women’s Doubles have no play-in — seeds 3 to 6 play the quarterfinals, and seeds 1 and 2 go straight to the semifinals.

Semifinal losers play for 3rd place.

Championship finals

Every final is the same in all four divisions: best of 3, race to 11, 15 minutes a game. First team to win 2 games becomes champion — if a team wins games 1 and 2, game 3 is not played. Finals are the only round played win by 2: at 10-10 the game goes on until one team leads by two, or until the 15 minutes expires and the team ahead takes the game. Each team also gets one 60-second timeout per game, and line assists are provided.

05Referees & marshalls

What the officials call, what they never call, and what stays yours.

Referees call three things

A referee on your court is watching for exactly three things, and nothing else:

  • Foot faults — the server's feet at the moment of contact
  • Serving faults — underhand motion, contact below the waist, the serve bouncing once before it is returned, and serving out of turn or from the wrong side
  • Kitchen violations — foot, body, paddle or momentum touching the non-volley zone or its line on a volley

Referees do not call lines

Referees do not call any line, in the kitchen or outside it. They will not interfere with your line call, and they will not overrule it.

Every ball on your side of the net is your team's call. If you are unsure whether a ball was in or out: if in doubt, it's in.

Call your own score

The referee helps track and announce the score, but calling the score on each serve is ultimately the players' responsibility.

What the marshall does

The marshall runs your court before the first serve:

  • Confirms both teams are present 5 minutes before game time
  • Forfeits a team that is not there within 2 minutes of game time
  • Runs rock-paper-scissors — the winner picks court side or serve/receive
  • Gives both teams 1 minute to warm up
  • Sends both teams to the Tournament Desk with the final score

06On the day

How the courts run, and what is expected of you between matches.

Overlapping wave schedule

The tournament uses an overlapping wave schedule to keep all 9 courts busy and minimise idle time.

Some divisions may begin their knockout rounds while another division is still completing pool play.

If your two divisions collide

Players competing in more than one division should monitor their match schedule carefully.

If you advance to a knockout round and have a genuine conflict with a match in another division, notify the Tournament Desk immediately. They may move the later match to the next available court or time slot.

Playoff matches take priority over a conflicting later-division pool match.

Know your match, court and opponent

You are responsible for knowing your:

  • Match time
  • Court assignment
  • Upcoming opponent

Be at your court 5 minutes early

A marshall confirms both teams are present five minutes before the scheduled game time.

If a team is not present within 2 minutes of its game time, that team forfeits the match and the marshall calls the next one.

How a match starts

The marshall runs rock-paper-scissors. The winning team chooses one: court side, or serve/receive.

Both teams then get 1 minute to warm up, and the match starts.

Be near your court before your match

When a court becomes available, teams should be prepared to start promptly.

Repeated delays may affect the entire tournament schedule.

07Score reporting

One step, and it happens in person.

Go straight to the Tournament Desk

After each match, report your score to the Tournament Desk. Go directly there — do not report it later.

Both teams should agree on the final score before it is reported.

Check it before you walk away

From that one score the system updates games played, wins and losses, points for and against, point differential, win percentage, pool ranking, pool winner and knockout seeding.

Verify your recorded result before you leave the desk.

08Tournament Desk

What the desk can change

The Tournament Desk may make reasonable adjustments when necessary to keep the tournament running efficiently:

  • Court assignments
  • Match order
  • Match start times
  • Multi-division scheduling conflicts

What the desk will not change

These adjustments will not change the established advancement or scoring format.

09Sportsmanship

Respect is the standard

Players are expected to demonstrate good sportsmanship throughout the tournament. Treat opponents, volunteers, organizers, officials and venue staff respectfully.

The organizers reserve the right to intervene in cases of disruptive conduct, excessive arguing, or unsportsmanlike behaviour.

Questions

Asked and answered.

What time did players need to be there?

Uniform pickup started at 9:00 AM, but nobody had to come at 9:00. First matches started at 10:30 AM.

Players could arrive based on the time of their own first scheduled match, as long as they were at the venue and ready before it was called.

How many games was each team guaranteed?

A minimum of three pool-play matches. Most pools played a standard round robin; where the draw needed it, crossover or additional matches were used so every team still got its three.

What happened if time ran out at 10-9?

The rally in progress was finished, and the team with the higher score won.

If the score was tied when time expired, one deciding rally settled the match.

Did a team have to win its pool to advance?

Yes. Finishing #1 in a pool guaranteed a place in the knockout stage, and finishing second did not qualify.

Higher-performing pool winners got higher seeds and could earn a first-round bye.

Was it win by 2?

Only in the final. Every round up to and including the 3rd-place match was straight to 11 — a game ended at 11-10 and the team that got there first won. There was no cap.

The four championship finals were win by 2. At 10-10 the game continued until a team led by two, or until the 15 minutes expired and the team ahead took the game.

Was there a referee on every court?

Where a referee was assigned, they called three things only: foot faults, serving faults and kitchen violations.

They did not call lines — not in the kitchen, not anywhere. Line calls were each team's own, they were not overruled, and if in doubt, it's in. The referee helped announce the score, but calling it on each serve was still the players' job.

Could a team call a timeout?

Not before the final. There were no timeouts in pool play, the play-in, quarterfinals, semifinals or the 3rd-place match.

In a final, each team got one 60-second timeout per game.

What if the other team was late?

A marshall confirmed both teams five minutes before the scheduled game time. A team that was not present within 2 minutes of game time forfeited the match, and the marshall called the next one.

Two teams finished level in a pool. Who ranked higher?

Win percentage first. If that was level and the two teams had played each other, the head-to-head result decided it. After that: average point differential, then average points scored, then a tournament draw.

Head-to-head ranked second inside a pool because teams in the same pool had usually played each other — a direct result is the fairest separator. It ranked lower when seeding pool winners against each other, because most of those teams never met.

Win percentage led so a pool that played an extra crossover match was not compared unfairly against one that did not.

What was the final like?

Every final was best of 3 — the first team to win two games was champion, and game 3 was not played if it was already 2-0.

All four finals were identical: race to 11 win by 2, 15 minutes per game, best of 3. No division had a different final.

Finals also got what no other round did: one 60-second timeout per team per game, and line assists.

Was there a 3rd place match?

Yes. The two semifinal losers played for 3rd place — one game, race to 11, 15-minute limit, exactly like the rounds before it.

What if a player's matches in two divisions collided?

The schedule ran in overlapping waves so all 9 courts stayed busy, and some divisions started their knockout rounds while others were still in pool play.

A player who advanced to a knockout round and hit a genuine conflict told the Tournament Desk. Playoff matches took priority over a conflicting later-division pool match.

Could the organizers move a match?

The Tournament Desk could adjust court assignments, match order, start times and multi-division conflicts to keep the day running.

It never changed the advancement or scoring format.

Where were scores reported?

At the Tournament Desk, in person, straight after each match.

Both teams agreed on the final score before reporting it.

How did players know a score was recorded properly?

Pool rankings and knockout seeding were calculated from the reported score, so each team checked its recorded result at the desk before walking away.

When did the day end?

The tournament window ran until 8:00 PM.

Looking for Season 1? The Season 1 player handbook is kept as part of the inaugural-season record.

Completed

Season 2 was played September 12

Champions in all four divisions, crowned at iPOP Surrey.

See the champions